Module
Tomb of Horrors
TSR/Wizards of the Coast First published 1978
AD&DD&D 3.5ED&D 5E
Gary Gygax's legendary deathtrap dungeon, designed to challenge expert players with deadly traps, cunning puzzles, and the demilich Acererak. Known for its extreme difficulty and notorious reputation for TPKs (Total Party Kills).
Legacy: Inspired by player complaints that dungeons were too easy; often cited as the most lethal D&D adventure ever published.
Wikipedia → Campaign
Temple of Elemental Evil
TSR/Wizards of the Coast First published 1985
AD&DD&D 3.5E
A massive dungeon crawl beneath the ruined Temple of Elemental Evil, featuring cultists worshiping elemental powers and the demon prince Zuggtmoy. The sprawling megadungeon spans multiple levels with distinct elemental themes.
Legacy: One of the first true campaign-length adventures for D&D, setting a standard for large-scale dungeon design.
Wikipedia → Module
Against the Giants
TSR/Wizards of the Coast First published 1978
AD&DD&D 3.5ED&D 5E
A series of three connected adventures pitting players against hill giants, frost giants, and fire giants. The adventures reveal a deeper conspiracy involving the drow, leading to the classic Drow series modules.
Legacy: Originally tournament modules that later formed the G-series, eventually connecting to the D-series (Descent into the Depths) and Q-series (Queen of the Demonweb Pits).
Wikipedia → Module
Ravenloft
TSR/Wizards of the Coast First published 1983
AD&DD&D 3.5ED&D 5E
The gothic horror masterpiece that introduced Count Strahd von Zarovich and the haunted land of Barovia. Features innovative mechanics like the Tarokka deck to randomize key elements, creating a unique experience with each playthrough.
Legacy: Spawned an entire campaign setting and has been reimagined multiple times, most recently as 'Curse of Strahd' for 5E.
Wikipedia → Campaign
Curse of Strahd
Wizards of the Coast 2016
D&D 5E
A reimagining of the classic Ravenloft adventure for 5th Edition D&D. Features the vampire lord Strahd von Zarovich and the mist-shrouded valley of Barovia in an expanded sandbox campaign with numerous locations to explore.
Legacy: Often cited as one of the best 5E campaigns, winner of the 2016 ENnie Award for Best Adventure.
Wikipedia → Adventure Path
Rise of the Runelords
Paizo 2007
Pathfinder 1E
The first Pathfinder Adventure Path that established the formula for Paizo's campaign style. Players investigate a series of attacks in the town of Sandpoint, uncovering an ancient evil tied to the fallen empire of Thassilon.
Legacy: The inaugural Pathfinder Adventure Path that helped define Paizo's storytelling approach.
Official Resource → Adventure Path
Curse of the Crimson Throne
Paizo 2008
Pathfinder 1E
An urban campaign set in the city of Korvosa, dealing with political intrigue, a cursed monarchy, and ancient evils. Players navigate a complex web of factions while trying to save the city from a mad queen.
Official Resource → Campaign
The Enemy Within
Games Workshop/Cubicle 7 First published 1986-1989
WFRP 1EWFRP 4E
The definitive Warhammer Fantasy Roleplay campaign, taking players through the Empire as they uncover a vast conspiracy threatening to destroy it from within. Blends political intrigue, horror, and black humor.
Legacy: Revolutionized campaign design with its mature themes, political complexity, and narrative focus.
Wikipedia → One-Shot
A Rough Night at the Three Feathers
Games Workshop/Cubicle 7 First published 1987
WFRP 1EWFRP 4E
A masterclass in scenario design set entirely within a single inn over one night. Multiple plot threads unfold simultaneously as various NPCs pursue their own agendas, creating a rich, dynamic environment.
Legacy: Often cited as one of the best one-shot adventures ever written, demonstrating how a confined setting can create compelling gameplay.
Official Resource → Campaign
Masks of Nyarlathotep
Chaosium First published 1984
Call of Cthulhu
A globe-spanning campaign against the cult of Nyarlathotep, taking investigators from New York to Egypt, Kenya, England, Australia, and China. Features deep investigation, memorable NPCs, and multiple paths to victory or defeat.
Legacy: Considered one of the greatest RPG campaigns ever written, pioneering the modern investigative campaign structure.
Official Resource → Campaign
Horror on the Orient Express
Chaosium First published 1991
Call of Cthulhu
A sprawling mystery aboard the famous Orient Express train, spanning multiple European cities. Investigators race to gather pieces of an ancient artifact while pursued by deadly cultists and cosmic horrors.
Official Resource → Campaign
Red Hand of Doom
Wizards of the Coast 2006
D&D 3.5E
A war-focused campaign pitting players against a massive hobgoblin army led by a powerful cleric of Tiamat. Features large-scale battles, strategic choices, and a race against time to prevent the horde from destroying the Vale.
Legacy: Often regarded as one of the best standalone D&D adventures, showcasing how to handle warfare in a fantasy campaign.
Wikipedia → Module
Keep on the Borderlands
TSR/Wizards of the Coast First published 1979
Basic D&DD&D 5E
A quintessential starter adventure featuring a frontier outpost and the nearby Caves of Chaos. Contains multiple mini-dungeons housing different monster factions with complex relationships, creating opportunities for strategic play.
Legacy: One of the most widely played D&D adventures ever, included with many Basic D&D sets and introducing countless players to the game.
Wikipedia →